Darfall Interview: The Two-Man Team Talks Minecraft Influences, Indie Challenges, Community Feedback, and More
Darfall developers Lukas Tomondy and Martin Krajc have been working on their first own independent game project for years. A game that started as a simple tower defense concept has grown to take influences from a myriad of sources. The game has a hero-based gameplay that was inspired by MOBA games and Diablo, a day-night cycle that is all-important to the gameplay, and the core of a city builder.
* This article was originally published here
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