Roller Champions Closed Beta is coming to PS4 on February 17 in select European countries
Greetings Champions! We are excited to announce that Roller Champions, an upcoming free-to-play title from Ubisoft Montreal, will be coming to PS4 starting with its European* Closed Beta from February 17 6pm CET to March 1 10pm CET.
Visit our website to sign up for a chance to participate!
*More specifically, the Closed Beta will only be available in: Andorra, Austria, Belgium, Croatia, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, Ireland, Italy, Luxembourg, Monaco, Netherlands, Norway, Poland, Portugal, Romania, Slovakia, Spain, Sweden, Switzerland and United Kingdom.
About Roller Champions
Roller Champions is a new competitive sports game where you compete in fast-paced 3v3 matches! Skate and glide from wall-to-wall in fan-packed arenas while dodging, passing, and tackling other players to score goals.
Once you have created your very own champion, you will have to put your skills to the test by competing in 3 maps with a variety of game modes: quick match, custom match, and ranked mode with more special and time-limited modes on the way!
The fundamentals
The rules are simple: grab the ball and make laps around the rink with the ball in your team’s possession to score goals!
While completing one lap will allow you to score 1 point, you can also keep rolling around the rink (at your own risk! 😀) to try to gain more points once you score. 2 laps will give you 3 points, and 3 laps will give you 5 points, instantly winning the match.
Controls are simple and are designed for you to be able to build momentum quickly. Holding the left stick will allow you to accelerate. You can also use the “Pump Move” to build speed while sliding down the walls of the arena.
Teamwork makes the dreamwork
Teamwork and communication are key once in the rink, players must work together if they wish to win the match!
When you are close to a teammate, you can grab onto them by pressing the “L1” button. Once connected, pressing the “Cross” button will allow you to leap off the back of your teammate and soar higher through the air than a normal jump would, allowing for higher vertical play. You can also release ‘’L1’’ while connected with a teammate, which will whip you forward with a speed boost.
Take advantage of these Team Moves to create winning strategies!
Create your own sports legend
In the rink all players are equal, there are no classes or special abilities. This means you can create your own champion and show your identity through your character and unique playstyle.
Create your own character using a variety of skin tones, face types, and body shapes while unlocking new customization items as you play!
From Zero to Hero
In Roller Champions, your fans are your XP, and you will be able to earn more with every pass, goal, and tackle you make in the arena. Just like with real sporting events, you will be able to see your fans (and those of your teammates) filling in the seats around the arena allowing you to see your progress, even more so as you gain access to bigger stadiums.
Choose a mode to fit your playstyle
Roller Champions is a game for everyone, so you’ll be able to choose between a variety of game modes depending on how you want to play!
Choose the Quick Match to swiftly jump into the arena with equally skilled opponents or try the more competitive Ranked Mode if you want to climb the leaderboards.
None of these game modes fit your style? Well, we’ve got you covered! With the Custom Match mode, you can create a match with your friends and pick the arena you want to play in!
Want to take a break from the competition? Jump into the freestyle Skatepark, where you can practice, participate in activities and minigames, or just hang out with your friends!
See you in the Rink!
We’re very excited to welcome PS4 players to Roller Champions and can’t wait for you to play!
The Roller Champions Closed Beta will be available in selected European countries. Sign up now for a chance to participate and get ready to roll up to glory!
* This article was originally published here
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