Grounded Will Receive “Larger and Slightly Less Frequent Updates Going Forward” – Obsidian
Obsidian Entertainment isn’t exactly known for making survival titles, but the developer tried its hand at the genre with Grounded, which turned out better than most people had anticipated. Since its early access launch last year, the game has been receiving updates at a pretty steady clip- but it seems Obsidian is going to adopt a new approach when it comes to those updates.
In a newly published update, Obsidian confirmed that it’s going to release updates to Grounded at a slower cadence, with the game’s upcoming updates being larger and adding more content, but coming farther apart than they have up until now.
“We are approaching the one-year mark from the Game Preview/Early Access launch and we still have so much that we want to do for the game,” the developer wrote. “Some of these larger features take time, and with a small team it’s difficult to release content every month while balancing larger tasks that need to get done to finish the game. We will be looking at doing larger and slightly less frequent updates moving forward, which will allow us to make our updates more meaningful with more and better content. Our goal is to find the right balance of keeping the game fresh with new things while giving the team enough time to make quality features. As always your feedback in this process is critical as we figure out a good release cadence as we continue on the path towards our 1.0 launch.”
Meanwhile, the game’s next update will be in June, with the May update being pushed back, and will be one of the largest updates for the game so for.
“We are hard at work on the next update (0.10.0), which is one of our largest yet, which is on track to be released at the end of June. We have decided to not do an update for May and focus our efforts and polish on the larger update coming next month,” Obsidian wrote.
Grounded is currently available in early access on Xbox Series X/S, Xbox One, and PC.
* This article was originally published here
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