PS5’s SSD Bandwidth Leveraging Texture Streaming Could Offer Advantage Over Xbox Series X – Dev
The PlayStation 5 and Xbox Series X have only been out for a few months but they’ve already made a huge impact on the industry. Comparisons of power are still ongoing but is there any significant advantage that one console could have over another? Paolo Pavani and Dennis Cabella of Innovina Interactive, which is developing the dystopian adventure title The Plane Effect with PQube and Studio Kiku, offered their responses on the same.
When asked about comparisons between the GPU speeds of both consoles – with the PS5 offering 10.28 TFLOPS vs. the Xbox Series X’s 12 TFLOPS – and the impact on development, the duo said, “We don’t think there will be much difference between the two consoles at this point.” What about the PS5’s solid state drive, which boasts a 5.5 GB/s read bandwidth (raw) and 8-9 GB/s (compressed) versus the Xbox Series X’s 2.4GB/s (raw) and 4.8GB/s (compressed)? When asked about advantages that the former could provide, the developers responded that, “Leveraging the texture streaming technology for this could be one point of advantage for the PS5.”
There’s also the matter of the Xbox Series S, which has been billed as a machine capable of running titles at 1440p/60 FPS. While hitting 4K resolution on most titles will be tough, especially in the coming years, Pavani and Cabella feel that, “The Xbox Series S will be a good compromise to have excellent FPS performances at 4K, Xbox Series X will allow the gamers to experience 8K too.”
The Plane Effect is currently in development for Xbox Series X, PS5, PC and Nintendo Switch with no plans for an Xbox Series S version. It doesn’t currently have a release window.
* This article was originally published here
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