The Ascent dev says it’s on the case as players discover PC version lacks DLSS and ray tracing on Game Pass but not Steam
The developer of recently-released cyberpunk-themed RPG-shooter The Ascent has said it’s working on a fix after players discovered the PC version lacks DLSS and ray tracing on Game Pass, but not Steam.
The Ascent, published by Curve Digital and developed by Neon Giant, came out this week (check out our review to see what we thought) on PC and Xbox One and Xbox Series X and S, with a day-one launch on Xbox Game Pass.
Players soon discovered the Game Pass version lacks some of the graphics features of the Steam version. Specifically, the Game Pass version does not support Nvidia’s DLSS (Deep Learning Super Sampling) tech, and ray tracking simply doesn’t work.
The developer of recently-released cyberpunk-themed RPG-shooter The Ascent has said it’s working on a fix after players discovered the PC version lacks DLSS and ray tracing on Game Pass, but not Steam.
The Ascent, published by Curve Digital and developed by Neon Giant, came out this week (check out our review to see what we thought) on PC and Xbox One and Xbox Series X and S, with a day-one launch on Xbox Game Pass.
Players soon discovered the Game Pass version lacks some of the graphics features of the Steam version. Specifically, the Game Pass version does not support Nvidia’s DLSS (Deep Learning Super Sampling) tech, and ray tracking simply doesn’t work.
* This article was originally published here
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