10 Video Game Stealth Game Mechanics That Make No Sense

The stealth game genre might not be the most popular one, but it certainly has a long-standing legacy of its own. From the earliest games like 1981’s Castle Wolfenstein to the Metal Gear Solids of today, there is no shortage of iconic stealth game mechanics that have outgrown them to become staples of the genre. However, there’s no denying that quite a few of them wouldn’t translate neatly to real life. To that effect, here are 10 such stealth game mechanics that make no sense at all.

No Fall Damage When Jumping On Enemies

Dishonored 2_02

Ever since the likes of Thief and Tenchu burst onto the seams in the 90s, parkour has become synonymous with stealth games. Modern stealth games pay a lot of attention to the element of verticality in their levels, and games such as Dishonored actually incentivize players to use this elevation to their advantage and dispatch enemies using air assassinations from above. While most of these games feature fall damage otherwise – if you jump onto an enemy it gets nullified with the vague explanation of the enemy body acting as cushioning for the landing. We’re pretty confident it doesn’t work as such in real-life, although you are free to try it out should you happen to disagree.



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