Avowed Could Launch in Q1/Q2 2023 – Rumor

Amid rumors of Dragon Age 4 releasing in late 2023 by the earliest and Street Fighter 6 being revealed on Monday, Obsidian Entertainment’s Avowed is also coming along. According to Windows Central’s Jez Corden, who appeared on Boxenberger’s World of Gaming podcast, it could release in Q1/Q2 2023.

One of the topics centered on the roadmap for future Xbox titles and Avowed naturally came up. Corden reported on the game’s status last October and provided details on the different classes, spells and state of development. He noted here that, “I expect we’ll see that game this year because like I said, last year, it looked pretty damn ready. There were some things that weren’t implemented…there were some effects that weren’t implemented, some textures that weren’t implemented. There was some lighting that clearly wasn’t finished or ready to go.

“But it looked – the gameplay looked solid. It looked playable and ready to go…I think we’ll probably see the game revealed this year and then maybe like a launch…maybe Q1, Q2 2023.”

Corden also talked about how Obsidian was getting to “the next level.” “You can really see Obsidian sort of getting to that next level with Microsoft’s money, all the hiring they’ve been doing…[Avowed] looked like it was going to be a stronger game than The Outer Worlds was. With a bigger team, more experience with the Unreal Engine behind them, and all that kind of stuff. So I’m really excited for it, frankly, and it’s one of my most anticipated games.” Of course, you shouldn’t go in expecting something on level of Starfield especially in terms of fidelity.

Avowed is currently in development for Xbox Series X/S and PC. It’s set in the world of Pillars of Eternity, specifically The Living Lands. While Obsidian’s RPG series has always been isometric, this is a first-person title and reportedly has a greater focus on combat. If Microsoft hosts another Xbox showcase this Summer, then perhaps we’ll learn more about it. Stay tuned for more details until then.



* This article was originally published here

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