Skull and Bones Won’t be a Narrative-Based Game

Skull and Bones Won’t be a Narrative-Based Game

A few weeks ago, we finally got a good look at Ubisoft’s upcoming pirate game, Skull and Bones. The series is expected to be another open-world title, but focused on the world of pirates; and though fans are expecting a story, game director Ryan Barnard says that will be up to the player.

Skull and Bones Won't be a Narrative-Based Game

Talking to True Achievements, Barnard explains how Skull and Bones won’t be a narrative-driven game. He explains:

“Skull and Bones is not a narrative-driven game… We have narrative pieces — in the game, you’ll meet important NPCs called Kingpins which have their own stories that you’ll learn as you develop rapport with them by taking on contracts with them. There is an underlying story to the game with which we build the entire world lore, but that’s not the main focus.”

Instead, Barnard emphasises that the story will be ultimately up to the player and they can choose what kind of pirate they want to be. Through the game’s Infamy system, players will be able to get access to different kinds of blueprints which will allow them access to various kinds of ships, weapons, and armor. After all, a pirate’s life isn’t all about looting ships—it can be about smuggling, or maybe even searching for buried treasure.

Though Sea of Thieves on pirates, Skull and Bones promises something on the more authentic side—not unlike the Assassin’s Creed titles.

Enter the perilous paradise of Skull and Bones, inspired by the Indian Ocean during the Golden Age of Piracy, as you overcome the odds and rise from an outcast to an infamous pirate. Craft a variety of unique ships to survive, thrive, and rule in an immersive world that introduces new challenges and features every season.

Skull and Bones launches on PlayStation 5, Xbox Series X|S, and PC on Nov. 8.



* This article was originally published here

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